In this pit, three doors will open on a time delay. Pass through an orange portal to reach the upper ledge with your blue portal. Test Chamber 02 - Get the Blue Portal Gun, Test Chamber 04 - Reaching Far Off Places, Test Chamber 07 - Do Not Taunt the High Energy Pellet, Test Chamber 10 - Something About Momentum, Test Chamber 12 - Fling Yourself into Space, Test Chamber 14 - You are an Excellent Test Subject, Test Chamber 15 - Cake and Grief Counseling, Test Chamber 17 - The Weighted Companion Cube will Never Threaten to Stab You. As you fall down, aim yourself back into the orange portal to carry your momentum back through the warp. In this room, there is a poison pit, so be careful. Enter the portal to the small safety platform. go through. below. Quickly make a portal on the floor behind them before scurrying off to the Do this again by shooting portal at the wall near the Goo that lead to the Incinerator/Cake. Back up until you can see the top of the hatch that opened, and shoot a portal onto it. Near the ceiling is a pair of pistons that come in from the walls on your left and right. Portal test chamber 19 part 1, i did this in different segments because FRAPS likes to cut my framerate down to 5 if i film more than 6 minutes You'll end up behind the turrets. Shoot a portal onto a wall above the ledge, but be warned: there are turret doors that will open as soon as you get up there. 4000 Degrees Kelvin by Valve Studio Orchestra [1:01], https://theportalwiki.com/w/index.php?title=Portal_Test_Chamber_19&oldid=156798, Attribution 4.0 International (CC BY 4.0). As the moving platform brings you to the wall panel, move halfway through the portal to rest in between the two. Once it stops shooting like crazy, When its eye turns red, move out of the way. At the end of this vent, there is a spinning fan. Shoot a portal onto the wall below the fan, then get out of the vent and shoot a portal somewhere that you can go through. Go to the other side of the room to find a hall with an electrified track for a moving platform. Press the red button, and a mechanical eye with a blue laser sight will awaken. I can't remember if the floor in here can take portals, Chamber 19 is the final test, after which you have been promised cake. Open it and go through, then make a portal of the other color facing the glass wall in here. This leads to the final chamber.... Test Chamber 02 - Get the Blue Portal Gun, Test Chamber 04 - Reaching Far Off Places, Test Chamber 07 - Do Not Taunt the High Energy Pellet, Test Chamber 10 - Something About Momentum, Test Chamber 12 - Fling Yourself into Space, Test Chamber 14 - You are an Excellent Test Subject, Test Chamber 15 - Cake and Grief Counseling, Test Chamber 17 - The Weighted Companion Cube will Never Threaten to Stab You. Fire a blue portal onto the inside of the ledge, then drop back down to the bottom of the room you're in. Use a portal to get on top of the In the room where the third turret buddy was there is a hole in the ceiling with a claw poking down. We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Now go through the door and make your way down the hall to another door. There is a vent that you can't jump up to. There's a large glass tube near the ceiling of the room that you need to get on top of (if you're not already there). Next, drop back down to the ground level and create a nearby orange portal to warp into the hall high above. Shoot a portal through it and use another portal to get up there. inside of the turret's little room, so you can go in and pick up the portal and drop it out, disabling it. Hop onto the center piston when it's in the down position and ride it up. Place a blue portal behind the turret and warp through the orange portal you placed earlier to knock over the turret from behind. Get a little bit through the portal, launch a portal far in the wall and quickly back up. Don't bother trying to walk up these stairs, because they will fall. Simply wait for the pistons to both move down, then fire an orange portal through the hall and pass through the nearby blue portal to reach the next room. Test Chamber 19 - Continued, Part 1 From this room above the fiery pit, go up a short set of stairs and you reach a room with a metal staircase. Face the ledge you're trying to reach, then fire an orange portal onto the wall just right of the ledge. The other two doors will open to reveal their own turret buddies—repeat the previous process to knock 'em out. Watch through the portal as the platform moves to the other side. Put the cube below the vent, hop on, and crawl in. Pass through an orange portal to reach the upper ledge with your blue portal. Pass back through the nearby blue portal to reach the alcove. You will be launched up next to the walkway, so Next, position the orange portal on the wall panel directly under the pellet dispenser. Wait until you see half of the platform and then go through the portal on the same platform. In the first room of the testchamber is a high energy pellet dispenser as well as a receptor, both positioned on the ceiling. Shoot a portal above the ledge that you can see beyond the poison, then use another portal to get onto there. as its door opens. If you didn't succeed, wait for the Pellet to be on the side of the catcher and then place the portal from under the emitter to the wall in front of you. The pistons will pull away, dropping you into a room with three doors. A couple of turrets will be placed at the end of the hallway facing you. Pass through a nearby orange portal to reach the platform, then look left down the hall. Quickly fire a blue portal onto the left wall, just past the wall panel and positioned high. Looking into the portal, you can see when the large piston to your left is pushed out. Shoot a portal on any wall that you can walk into, and then make a portal of the other color Follow the lower tube under a moving piston (crouch under it) and note where the piston hits when it's pushed out.