Thanks to them, you'll have an easier time expanding your base and you'll organize your production lines better. If possible, I like to keep expanding so that other portions of the base can be on the same grid. We get it, your factory probably looks like your bedroom – junk all over the floor, layers and layers of who knows what, and no hope of actually finding what you’re looking for. roads can make journeys more direct and get around/ go above difficult terrain. Check out John Bane on YouTube! My default for a new factory with a line of machines is this: Put a splitter in front of every machine, and a merger behind every machine. If you’re starting fresh, then this should be much easier. Hope this helps. if its mostly wide open, you may not need roads. Satisfactory is a game in which your main goal is to build factories. Privacy, https://www.youtube.com/watch?v=QvWaV4qshZQ, 7 Satisfactory Tricks the Game Doesn’t Tell You, Satisfactory Now Available on Steam Store, Optimizing Belts in Satisfactory (Early and Late Game), A Look at the (Unofficial) Satisfactory Mods. Yes, this is a waste of power poles since you’re not using all of the possible connections. Iron is going to be incredibly important in the early game, so a location with tons of mineable … Where factorio's flat terrain and top-down view make an organized bus look stunning, the variable terrain and 3D nature of Satisfactory seem to lend more beauty towards organic factory growth. Using a main bus idea, I then transport my resources to where they need to go in sections of my factory that are stacked vertically based on the material I want to produce. All the help you can give me, I would really appreciate it. Later in the game, you will unlock wall-mounted power poles. I then set up conveyer lines or truck stations for the ores to be deposited to storage containers (MK1) that are stacked 4 high. Press J to jump to the feed. This is my “cheat” area, where belts don’t have to look good and clipping is allowed. You can easily make perfect corners by aligning your belts in a certain way. To connect it to your grid, you can pretty much do whatever you want, but you’ll be able to just use a single line to connect an entire factory. When it’s your room, you lose your favorite shirt, or maybe your wallet. The game literally has built-in features so that you can clean up your belts. RELATED: Satisfactory: The First Few Hours Of Early Access. My advice is to just start. You can use two simple methods that are at your disposal. And hey, maybe do that with your bedroom as well. Tips for organizing? The surface of my base looks pretty good, but the underside is another story. Organizing your power lines gets a lot easier later in the game when you can access wall-mounted power poles that sit on factory walls, but that doesn’t mean it’s impossible in the early game. This doesn’t work if your belts can’t keep up with necessary input or production, but this helps clean things up immensely. trains come later. Where factorio's flat terrain and top-down view make an organized bus look stunning, the variable terrain and 3D nature of Satisfactory seem to lend more beauty towards organic factory growth. however if you are impatient, you can use conveyor belts to bring those items to your base (can't do anything about oil until tier 4 or 5 I think). But in Satisfactory, you might accidentally delete the only wire keeping your factory running. When in doubt, just shove everything under the bed. Here’s an example. No structure or factory floor on my current playthrough can exceed 3x3 foundations; it just has to go up. But they’re still a problem. Pretty much everyone does this, but I love to start off my base on concrete platforms as soon as possible, and then keep building off from there. I'm pretty new to the game and want to keep things relatively organized. This ensures that I have one belt feeding all of my machines, and one belt taking finished items away. This advice is also great for anything that is more visible. More posts from the SatisfactoryGame community. sometimes it is the most reasonable option (moving across crazy terrain). I haven't done a factorio style bus but I am smelting ore all on one area and have a bus using conveyor stackers to move the ingots onto production. Discussion. We just love this game. I'm still working this out myself. Using these, you can enclose a factory with walls, and run power lines out of them without any clipping or even doorways. I have searched some videos in YouTube but I would like you to advise me with a good gameplay that I can see, some layoud to organize the production or how to make a main bus, even a savegame would help me a lot to explore it and see in detail how it is built. Game content and assets are copyrights and trademarks of their respective publisher and its licensors. Press question mark to learn the rest of the keyboard shortcuts. Share with us in the comments how organized your factory is and if you’re going to make any attempts to clean it up. But in Satisfactory, you might accidentally delete the only wire keeping your factory running. I'd suggest making long distance stuff into higher level products, eg: refine oil on site, no need to transport it vast distances. Just keep in mind the tips about clean conveyor belts and power poles. Even using stackable conveyor poles in order to run multiple lines can help a lot with saving ground space. So my advice shortened : Dont watch youtube video’s for premade factory designs, just do your thing and eventually you will get sick ideas. Now you can hook up each power pole to each other, in a line, and to their respective buildings. What do you do to keep your factory clean? Sounds really easy, I wach videos to see what can I do and how can organized the factory, by the moment it's so frustrating. I'm pretty new to the game and want to keep things relatively organized. This method works with conveyor poles and stackable conveyor poles, so go wild with them all around your factory. In this post, I’ll be going through some of the ways I personally organize my factory. Obviously this is difficult if you’re trying to move all the way across the map, and only the most dedicated players should attempt this. A place to discuss the game by Coffee Stain Studios currently in Early Access. Cookies help us deliver our Services. From a verticality perspective, right now I'm working on a factory comprised entirely of towers with a 3x3 foundation footprint. The best place to build would be somewhere close to mineral deposits such as iron and copper. New comments cannot be posted and votes cannot be cast, More posts from the SatisfactoryGame community. In this post, I’ll be going through some of the ways I personally organize my factory. This is fine on either side, although if you really want to avoid annoying clipping, pick the side with the clearest path to the building’s power connector. Who wouldn't... goats? His stuff is really good! I just found out I could look at all the resource node locations on a map online, but I saw that all the quartz, sulfur, and oil resource nodes are very far from my main base. A place to discuss the game by Coffee Stain Studios currently in Early Access. up to you. If you wanna make stuff that needs iron or copper products, use iron/copper nodes closest to the the rarer resource. You can also run power lines along the side of walls to keep the wires out of your way when walking. I just found out I could look at all the resource node locations on a map online, but I saw that all the quartz, sulfur, and oil resource nodes are very far from my main base. My favorite tactic when making a new factory setup is to align all of my buildings with each other (hey there’s another organizational tip) and put power poles between them. I'm a complete mess in this game! By this, I mean that I find the center line between the buildings, which will show up on screen, then place the power pole as close as I can to the building. set up storage containers around your hub for quick part retrieval. By using our Services or clicking I agree, you agree to our use of cookies. I’m a little obsessively organized in general, and like my factory to look nice, so these ideas may inspire you to take simple steps to clean up your mess. With hypertube yeet cannons you can go anywhere, so its often easier to find an area that has the resources for what you want to make rather than carting them all to your base. These are a real game-changer, especially the ones that go through the wall and pop out on both sides. I currently build smelting stations at deposits I find (constructor stations on limestone) to help organize things a bit more. you won't have to worry about those resources right away. I place these a short distance away from my machines, basically enough that I can still see the belt and a few items on it. For the second conveyor pole, start by spinning it 90 degrees go back a few paces, then align it on the next “square” after the first pole. But for your expansive main base, try to orient it all on the same grid, which is done the easiest by connecting it all with concrete. How should I go about organizing products coming to my base from across the map? Let’s use conveyor poles to lay it out. Pipe splitters are your best friend and enable you to split a single pipe off into several machines. I’m not saying this is the most ideal if you’re trying to keep things clean, but it’s something. I started with an extremely unorganized factory butt later on I started a new world and got to work organized. On the last floor, the items are then transported on a main bus to storage containers that are near my space elevator and HUB. Set one conveyor pole where you want the curve to begin. I’m a little obsessively organized in general, and like my factory to look nice, so these ideas … This does use a few more resources, but is worth it for how clean things will look. Or is it a complete mess? © 2020 BeGeeked Labs, LLC. you should be able to unlock tractors and the truck depot around the time you will need to start worrying about those.